Quinterra est disponible dès à présent en accès anticipé

Le studio de développement américain Sidereal Studio annonce la disponibilité en accès anticipé de Quinterra, son premier projet. Le titre est disponible dès à présent sur PC via Steam au prix de 12,45 €.

Quinterra est un jeu de stratégie au tour par tour qui mélange des éléments de roguelite et de jeu de plateau. Au cours d’un run, le joueur pourra incarner l’une espèce au choix parmi quatre avec chacune ses intrigues et son arbre de compétences. Chaque run correspond à une expédition sur une carte avec des tuiles hexagonales façon « jeu de société », générée de façon procédurale.

Quinterra

Consulter les captures d’écran de Quinterra sur Flickr →

Communiqué de presse

Engaging Roguelite Turn-Based Strategy Debuts April 7th

Perfect Strategic Fusion

March 28th 2021, Chattanooga, Tennessee. US Indie development Sidereal Studio are pleased to announce their soon to be released title Quinterra, a roguelite turn-based strategy game on Steam($14.99/€12.45/£10.76 – with a time limited 15% discount) Early Access on April 7th will deliver a game where the players’ decisions truly matter. Fans of strategy games looking for something refreshing, new and unique will see Quinterra with its superbly crafted design and presentation offers hours of compelling and immersive gameplay. Combining a fusion of ideals and drawing influences from the strategy arena, even tabletop gaming, what is on offer creates a new landscape/direction.

Players set off on varied expeditions across 3 of 5 different regions accumulating units, equippable items, gold, and crystals to complete various combat encounters.  Building your army properly is paramount as your expedition can fail upon too many combat encounter losses.

“ In development for over 2 years we aim to give players real value for money with  long and extended gameplay challenges with at least 25 hours of varied content through multiple runs. Each run will generally take a good player around about 3 1/2 hours.  Four playable species, a massive amount of content, and procedurally generated layouts form a high degree of variance across runs that present endless possibilities”.  Channing Burell / Lead Developer.

Live and Learn

Progression in Quinterra is both intuitive and engaging but a fully expanded tutorial is offered.  Upon completion of the tutorial, you will set off on your first expedition as the Lycans! The Lycans were once humans, and now seek to leave their home in the ruins of the Ancient Jungle to find a magical herb known as wolfsbane to cure their curse.

Quinterra has always featured one main facet – tiles which hold different types of energies that must be utilized, and upon drafting a tile it will fall out of the playable combat map into ‘the abyss’. 

Combat

Combat encounters reward players with gold and experience which allows their army to be built throughout an expedition.  Players will earn elite units, minions, equippable items, talent points for upgrades, and crystals.  Crystals play a key component in Quinterra as you may attach them in combat to units and turn a simple unit into an absolute powerhouse.

Domains

There are five domains in Quinterra that house various host species and beasts.  Throughout Quinterra, you will encounter these five regions: Crystal Desert, Ancient Jungle, Arcane Marsh, Deep Mines, and the Restless Glacier.  Each playable species starts out in their home domain and ventures off into two separate domains which are randomly chosen in order to achieve varied victories for their particular storyline.

“Quinterra’s combat is inspired by a host of card games and tabletops, while expeditions are inspired by roguelikes.” Channing Burell / Lead Developer.

Quinterra content lists:

  • Four playable species with unique storylines and talent trees
  • 100 playable units, over 200 total units
  • Over 400 unique abilities
  • Over 200 obtainable equipments
  • Five domains featuring 10 host species and various beasts
  • Plus much more

A Challenge – Successor Failure!

Quinterra is crafted to be a gradual ramp up experience, but like other roguelikes failure is also a large part of learning the game.  Full failure is unforgiving as you will lose your entire expedition and have to start over.

A showcase of ideas encased in a hex tile turn based format.

About Sidereal Studio

Sidereal Studio was founded in February 2019 by Channing Burell, Christopher Allen, and Weekend Pandas LLC with a target in mind of creating games that provide unique and compelling experiences for gamers. At Sidereal Studio we take an approach to game development that utilizes rapid iterative prototyping to ensure we end up with the best possible experience for our players through original mechanics and designs. We are a group of developers with over 25 years of experience who specialize in development with the Unreal Engine.

L’histoire de Space Harrier de 1985 à aujourd’hui

L'histoire de Space Harrier de 1985 à aujourd'hui

Souhaitez-vous soutenir Actua ? Alors découvrez notre ouvrage consacré au chef-d’œuvre de Yū Suzuki : L’histoire de Space Harrier de 1985 à aujourd’hui. Retour sur la Terre des Dragons pour redécouvrir cette légende de SEGA, qui a défini le genre du rail shooter. Bonne lecture et merci pour votre soutien !

Acheter le livre | L’histoire de Space Harrier de 1985 à aujourd’hui (13,70 €)

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Croisant deck-building et stratégie, Quinterra invite les joueurs à endosser le rôle d’un invocateur. À la manière de Magic: the Gathering, on puise la magie dans les terrains qui nous entourent pour constituer son armée. Cette mécanique est régulièrement utilisée dans les jeux de cartes JcJ (Hearthstone, Legends of Runeterra) mais plus rarement dans un jeu de stratégie. Actuellement en accès anticipé, les systèmes de Quinterra sont-ils déjà suffisamment aboutis ?